

Unfortunately, each server step isn't the same. how long does it take for network packets to get sent a reply packet how long does lua take to process a server step how long does the engine take to process a server step For this reason, server owners generally avoid looking at RTT and instead look for data that describes "how fast does the server handle changes". If players connect from Australia to a server in Europe, those players will have 200ms of lag no matter what. Minetest displays the RTT value with F5.įor players, this is the most important definition of lag, since it defines how quickly their interactions take effect when they play.įor server owners, the common lag definition isn't very useful since it is almost entirely out of the sphere of influence for them to do much about it. Each player will have a different value for lag.

It is mathematically limited to never be less than RTT, the "round trip time" of network packets between the client and server (which is twice the one-way time needed).įrom this definition you can understand that lag is player-related. Many people have different understanding of what it actually means or how it is defined.įrom a most popular-definition type perspective, "lag" is the delay between user interactions and the results of those showing up on the client after the server has processed them. Unfortunately /status and profiler can't show it correctlyĪn example when im using code for island spawn - i have lag up (from /status) for 1 sec (from 0.2), but im not sure its real lag
#Minetest skyblock mods#
Bosapara wrote:How to check real lag of server? Any mods or tricks for server owners?
